All techs in one Era require similar number of prerequisite techs so no matter how you enter en Era - it always take similar number of techs to develop (see pictures). I changed the tree and there's now 146 dependencies. This also explains why beelining is so broken now. The original Tree has only 90 dependencies. (Once a technology has been discovered a civilization cannot. Must complete entire tree to proceed with Future Tech The path through the technology tree is unidirectional, and applies to the whole civilization. Satellites more need Ballistics than airports and planes Ballistics is crucial for launching rockets Computers require electronic parts which were developed along with i.e. Need more knowledge to handle gunpowder Tech Tree Flexible Tech tree allows players more strategic choices for developing their civilizations along unique paths. Bombards too fast to get, cannot produce them without machinery Medieval walls and castles were quite complex engineering works and those Knights have to park somewhere
Workshops need rather Iron and various Constructions to operate than Horses Need some kind of furnace to produce Iron Tech Tree examples:- Need Masonry to build a Great Lighthouse